------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------- ---- Changes for 3.2 ---------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------- ********************************** ******* Gameplay Balancing ******* ********************************** - Major trade nations are more likely to get targetted my competition in trade centres. - Combat now starts with fire phase. - Battles now last 12 days minimum, with 2 fire and 2 shock phases. - Units that end up inside the empire after peace, can now move through the empire to get back. - Pirates will no longer spawn outside coasts of countries that do not have technology high enough to blockade. - Battles are now slightly bloodier. - Advisors now last a little bit shorter. - Unemployed advisors now have a very high likelihood to move to another country as exclusive for them after the first year is up. - A siege will now end directly after it is broken by a attacker. - Colonial rebels defection time has been decreased to 36 months from the old 72 months. - War Exhaustion now increases revolt risk by +1 again. - Rebel forces will now wait for morale to rise before moving. - Battles now have a length of at least 10 days, which will lessen "ping-pong". - Trade embargos has some bigger drawbacks now. - Its no longer possible to excommunicate someone already excommunicated. - Assaults can now fail as soon as the morale of the infantry is 0. - The cached number of controlled cardinals in a country is now updated at once when it changes. - Fixed a bug with migrating advisors not being available in the pool if they come from another tech group. - Fixed a bug with the war score from blockade being proportionate to the blockader rather than the blockadee. - Navalcombats will now be a bit quicker, with more morale loss. ***************************************** ******* Interface Enhancements ********** ***************************************** - Fixed display of royal marriage breaking message. - The winning avatar won't continue fighting after the battle is won. - Editbox in colonywindow is no longer autoselected. - Improved the reliability of selectionindicator. - The avatar will now be facing in the correct direction when starting an assult. - The avatar will now be marching in the correct direction. - The avatar will now stop assulting if peace has arrived with the sieged country. - Modified the scrollspeed for keyboard so the camera moves a bit faster. - The camera won't change position anymore, if the game isn't in focus. - Right-clicking will now use increments and decrements of 100 gold in the peace view. - CoT stagnation icon and tooltip added to the ledger. ********************************** ******* Modding Support ********** ********************************** - Added trigger 'overlord_of'. - The 'heretic' eventscope should now work properly. - has_empty_adjacent_province now only checks land provinces. ******************************* ******* AI Improvements ******* ******************************* - AI can now properly lift excommunications. - Strategic AI: Separate check for suspension of merchants. - Merchant AI: Slightly altered CoT priorities. - Fixed a problem where the AI was ignoring policy restrictions (in fact, doing the exact opposite of what it should.) - Subject nations will now lift the excommunication of their overlord if they can. - The AI will no longer gain inflation when going bankrupt to reduce cycles of constant bankruptcies. ****************************** ******* Scenario Setup ******* ****************************** - Added Taizu as a Ming ruler from 1584 - Added Nurhachi as a Manchu ruler from 1583 - Fixed three typos in the Bavarian and Tuscan monarch lists - Fixed the Venetian core on Zeta at start - Fixed the army names for Spain, Castille and the Teutonic Order - Azerbaijan is no longer transferred to Russia in 1813 - Dauphine gets a core on Lyonnais from 1399 - Russia now has imperial government after 1721. - Corrected an admiral in the GBR history file. - Added a new province for Holstein. - Lithuania is now Orthodox during the two years of Svitrigaila's reign. - Adjusted the discovery dates of the Azores and Madeira. - Default Italian army names are now actually in Italian. - Fixed some typos and added some new names to the USA. - Revised monarch and leader names for Albania. ************************* ******* Decisions ******* ************************* - Tweaked the "Tribal reform" decisions so that centralization plays a bigger role - The "Indian trade company" decision is no longer visible to landlocked countries - The "Establish trade in cot" decision won't trigger unless you own a cot - The decision Church Tax is now possible for all Christians, but Catholics also need The Statute in Restraint of Appeals. - Corrected typo in the "Restore the Holy See" decision. - Ottomann capital move decision now requires control as well as ownership of Constantinople. ************************ ******* Missions ******* ************************ - The "Spanish Netherlands should be Catholic" mission aborts if Spain is no longer Catholic - The "Conquer Ferrara", "Conquere Ancona" and "Annex Avignon" missions won't trigger if the owner is papal controller - Fixed the success conditions of the "Rule the seas" mission - Fixed the generic "Destabilize Rival" mission so that the player gets the reward - The "Rival Army" and "Rival Navy" missions won't trigger if you're allied with the other nation - The Manchu mission, "Start the Conquest of Ming China" won't trigger if Manchu is a vassal or lesser partner in a union - The "Conquer Southern Korea" and "Establish footholding in Manchuria" missions will abort if the countries are not neighbours and don't have a port - Changed the success conditions for the Spanish "Finish the reconquista" mission so that it's only cosidered a success if the Iberian peninsula is Catholic - Fixed the Lithuanian "Defeat the Livonian Order" mission so that it affects the correct provinces - The generic "Conquer Core" mission won't trigger for countries that are the lesser partner in a union - Added target countries to the abort sections of the "Annex Novgorod", "Annex Sicily", "Annex Naples" and "Annex Prussia" mission - Spanish "Discover La Plata" mission is now possible to get. - The "Convert Province" mission got improved triggers. - Austria's "Reclaim the Empire" mission is now aborted and no longer available after the HRE has been dismantled. - Slight adjustment of Portuguese missions concerning Brazil. - Castille/Spanish reconquista mission adjusted so they have to do it themselves. - The "Convince Elector" mission corrected so it does not target vassalized electors. - English mission to occupy Paris is no longer almost impossible to get. - Missions rival_army and rival_navy updated with better abort conditions. Missions take_control_of_papacy, gain_cardinals and solidify_our_papal_relations updated with better allow conditions. ********************** ******* Events ******* ********************** - Fixed the "Colonial Migration" event so that the same province isn't targeted twice - Added the "Emergency talks" flag as a positive modifier to the "War ends with negotiated peace" and "War ends with negotiated peace" events - Corrected some events to use relative city size modification rather than absolute. ******************************** ******* General Bugfixes ******* ******************************** - Fixed the common out-of-sync problem when loading savegames in multiplayer. - Fixed a problem which could cause OOS when starting a game in MP. - Performed some optimisations and memory leak removals in the game. - Fixed a problem which caused the game to sometimes crash when autosaving. - Made a few optimisations to the game. - Lobby port is no longer 1632, but 1638. - Fixed the "Naval officers are retiring" text - Fixed the text for the "Force convert mission" - Fixed the localisation errors for the two "Policy Changes" events - Cleaned up some text database corruption. - Fixed Infinite loop freeze on page 5 of the ledger after disbanding the HRE. - Changed date format in the "time until core" tooltip. - Fixed bugged tooltip for "exists" trigger. - On a tag change, lesser partners in Personal Unions now get the correct overlord tag. - Added missing owner scope to modifiers in event 746. - Corrected numerous typos in the message setting texts. - Correct tooltip now shown for modifier local_colonial_growth - Reputation was called badboy in a trigger tooltip. - The target country is now correctly shown if it's not the player in event effect tooltips. - Mission effect text now left formatted and uses a smaller font in the mission view.